A few high level spells

I have still a few subclasses to come, but I thought today I would share something different. A few spells, either for pcs or antagonists. Those spells are still a work in progress, but I want at some point to publish a small compendium of a few spells that fill some holes and niches in the game.

Mass Dispel Magic

Dispel Magic is terrifying and I sometimes think how I could alter it. However at the same time, high level casters should be able to dispel magic in an area. When writing that one, it was important to make it considerably weaker than Dispel Magic, relatively speaking. The easiest way to do that was to reduce the level dispelled, and remove the effect of being able to dispel any level with a good roll.

Mass Dispel Magic

7th-level Abjuration
Casting Time: 1 Action
Range: 90ft
Components: V,S
Duration: Instantaneous

A wave of disjunctive magic energy explodes at one point that you can see within range. For all creatures, objects and magical effects within 30ft, any spell of 3rd level or lower on the target ends.

At Higher Levels. When you cast this spell using a spell slot of 8th level (respectively 9th level), you automatically end the effects of 4th level (respectively 5th level) or lower.

Cloud of Darkness

Because of the way light and darkness spells interact and the long list of light spells of all level, I always thought there was not enough high level Darkness spell.

Cloud of Darkness

5th-level Evocation
Casting Time: 1 Action
Range: 120ft
Components: V, M (a dessicated firefly)
Duration: Concentration, up to 1 minute.

Magical darkness spreads from a point you choose with range to fill a 20-foot-radius sphere. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. On each of your following turns, the sphere radius increases by 10 feet, till it reaches 60 feet.

The darkness is filled with whispers and horrors. When a creature enters the area for the first time on a turn or start its turn there, it takes 3d8 psychic damage. Additionally, unless it can’t become lost, it is disorientated and must spend 2 feet of movement for every 1 foot it moves.

If any of this spell’s area overlaps with an area of light created by a spell of 5th level or lower, the spell that created the light is dispelled.

Delayed Suggestion

The book already has a lot of enchantment spells with unpleasant implications in the hands of villains. But it lacked a kind of hypnotism spell (even if Suggestion could achieve that to some degree). This is a long spell, but it is hard to make it shorter, while keeping the mechanical exactitude and the clarity of natural English that characterize 5e.

Delayed Suggestion

8th-level Enchantment
Casting Time: Special
Range: 10ft
Components: V, S, M (a metallic coin attached to a simple rope)
Duration: 30 days

You attempt to place a creature in a trance and implement deep in its mind a suggestion that its must execute when the conditions are met.

As an action, you begin to cast the spell and choose a creature within range that can hear you and that can speak at least one language (though it need not understand yours).

At the beginning of your turn and the following ones, it must make a Wisdom saving throw. After failing three of these saving throws, the target is charmed by you for a duration of 10 minutes and fall into a deep trance. It is passive and obey simple orders. After succeeding on three of these saving throws, or if before it is charmed by this spell, it is outside the spell’s range or cannot hear you anymore, the spell ends.

You give the charmed target a command (limited to a sentence or two) that includes a specific trigger. As soon as the target is aware that the trigger is met, it attempts to execute the command to the best of its ability. If the command is obviously harmful to itself or each time it takes damage at that time, it can attempt to make a Wisdom saving throw on its turn, on a success the spell ends.

Examples include “When the red moon rises, go to the catacombs” or “When the alarm ring, open the treasury and leave the premises.” or “When you hear the phrase “The yellow rabbit is flying.”, kill knight Anton.”

Key. Instead of a phrased condition, you may choose to use a specific item to act as a trigger to unlock the suggestion. Once the spell is cast, when the target sees or touches the item (your choice), it attempts to execute your command to the best of its ability. If the spell is cast this way, it is cast on both the item and the target, but Detect Magic fails to reveal this spell on the creature, and Dispel Magic does not end this spell if cast on the creature (however a successful Dispel Magic on the key ends the spell).

You can end the spell early by using an action to dismiss it. A *remove curse*, *greater restoration* or *wish* spell also ends it.

At Higher Levels. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

Next week

See you next week for some new homebrew content. I think I am going to share the College of Guardians, a bodyguard/teacher subclass for Bard.

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